![]() Mario party 7 has already been tested by "Mals1" with netplay and 4 players without issues. Works perfect 100% in single player pretty much 60 FPS at all times.īuffer = 2 (but i have tried all sorts of numbers) I thought 30 FPS would be fine cause several steam games and minecraft run at that frame rate and im fine, but with netplay its really bad. We both get: 30 FPS and 30 VPS (60%) <- best we have got usually drops lower. Ports are forwarded on both sides (we can both host fine and regardless who is hosting same lag) We are located in same time zone but im in Florida and he is in NY.īoth using Dolphin 4.0-5852 (hes on mac and I'm on windows but same version #) Both are playable on NetPlay just really really bad FPS on NetPlay.Ĭurrently using the following for both of us:Įnable Dual core = (tried both unchecked and checked and get same results) Tried mario party 7 and mario cart double dash. It doesn't have to do much for each netplay session.Having trouble playing with my friend online without really bad latency issues. I don't really know the details, but I can't imagine the load on it would be that high. How big and/or fast must this server be to comport all the netplay games going on every day? Also, do you guys use AWS or what other hosting solution? For copyright reasons, some of the files required to access the Nintendo Wi-Fi Connection. Since it uses the official Nintendo platform for Wii online gameplay, Dolphin users can play online with not only other Dolphin players, but with real Wii players as well. (04-23-2020, 12:42 AM)ArturFluor Wrote: 3- I have also heard that dolphin has a server running that acts as the Traversal. Since the merger of the Wii-Network branch in 3.5-2143, Dolphin can now use the Nintendo Wi-Fi Connection to play Wii games online. I don't know about the code for the traversal server itself. Some of Dolphin's netplay code can be found here (and some of it in other files): ![]() (04-23-2020, 12:42 AM)ArturFluor Wrote: 2- Is the solution's code open source? Where on github is the folder that has the netplay code? (04-23-2020, 12:42 AM)ArturFluor Wrote: 1- Is the Traversal Server connection still p2p? I believe it works at as a middle man up to the point where players are in the room, then it just have both players connected to each other without having to relay information to a main server like in online games. Thank you so much for the explanations, I really appreciate it =) Even on github I couldn't really pinpoint the specific folder where the code for netplay is.ġ- Is the Traversal Server connection still p2p? I believe it works at as a middle man up to the point where players are in the room, then it just have both players connected to each other without having to relay information to a main server like in online games.Ģ- Is the solution's code open source? Where on github is the folder that has the netplay code?ģ- I have also heard that dolphin has a server running that acts as the Traversal. So, I was looking at dolphin's code on github and just browsing google to learn more about traversal connection but couldn't really find something particularly clear about it. Me and a friend were talking about how good it works and that it is p2p but while still kinda going through a server. I tried searching the forums and google to learn more about the traversal server solution that dolphin uses for netplay.
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