![]() ![]() The Android version was released in June 2011. This was followed by a free version with fewer levels for each device, called Cut the Rope Free and Cut the Rope HD Free respectively. ZeptoLab chose Chillingo over Freeverse because they felt Chillingo's player base would be a "good fit" for Cut the Rope 's target audience. ZeptoLab chose Chillingo as the publisher, different from the publisher of Parachute Ninja, Freeverse. Much of Om Nom's features were designed after a two-year-old baby to make him cute, and ZeptoLab worked on his animations and sounds to give him charm. When they had the idea of delivering candy to a little green monster, they found the idea both absurd and adorable, and they developed the game with this idea in mind. The game started as a basic concept of delivering an object from point A to point B. ZeptoLab eventually fine-tuned the rope physics to use in their next project, which would become Cut the Rope. ZeptoLab became unsatisfied with the controls of the rope and swapped it with a parachute mechanic. Parachute Ninja was originally going to use a rope mechanic that the ninja would use to swing. The inspiration for Cut the Rope was during the development of their debut game, Parachute Ninja. Development Ĭreative director Semyon Voinov and director of development Denis Morozov of ZeptoLab are the creators of Cut the Rope. Though the stages can be completed without collecting all three stars, the stars are necessary for unlocking later levels. Each stage has three stars that can be collected by having the candy touch them. There are several levels in the game, each divided into 25 stages. Such elements require the player to utilize them in such a fashion that the candy can reach Om Nom. ![]() As the game progresses, new elements are added to the puzzles examples including bubbles that can float the candy offscreen and spiders that can steal the candy. The goal of each stage is to get the candy to a green monster named Om Nom by cutting the ropes in a particular order while utilizing the game's physics to get the candy to Om Nom. On each stage, a candy is hung by one or several ropes, which the player can cut. The red button reverses the direction of gravity. The candy floats in a bubble, which can be popped with a touch or blown to the right with the blue bellows. Cut the Rope is a physics-based puzzle video game developed by ZeptoLab and published by Chillingo for iOS, Android, Windows Phone, web browsers, Nintendo DSi, and Nintendo 3DS.
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